

We don’t know whether Super Zelda 64: Ocarina of Time will eventually be playable on EverDrive 64. If you want to keep an eye on the mod’s development, you can follow Kaze on Twitter. Nevertheless, Kaze foresees Super Zelda 64: Ocarina of Time taking at least another two months. There isn’t a confirmed release date yet.

But a tweet from yesterday suggests that the final number may in fact be as high as 160. As a result, Kaze has modified fairy fountains so that they now act as warp stations.Įmanuar says in the video that the plan is to have 150 stars in the final game.

This means you won’t have to always travel all the way back from Kokiri Forest or the Temple of Time every time you boot up the game. As a result, Kaze has made a number of changes to aid the flow of gameplay.įor example, you can use S blocks (as seen in Paper Mario) that are dotted around the overworld to save both your progress and your location. In other words, importing Hyrule into the Super Mario 64 engine doesn’t automatically mean a great gameplay experience. Hyrule’s iconic locations have been altered to suit the 3D platforming gameplay of Super Mario 64.ĭespite some similarities, The Legend of Zelda: Ocarina of Time and Super Mario 64 are generally very different games. In Super Zelda 64: Ocarina of Time, you explore Hyrule’s overworld and dungeons as Mario.
